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© 2025 Felix Zhu.
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Summer 2024Made with C++ A deferred renderer in C++, using minimal libraries just for saving images and reading json. All rendering is done purely with C++ (and on…
A refractive ray marching simulation.
June 2022Made with p5.js Click + Drag to rotate. The above is ordinary text on a webpage, there is no pixel drawing. The button above will copy the…
An artsy experiment with random terrain generation and a frog.
Exploring a rendering technique which uses math more than simulation.
Coding fractals recursively is satisfying.