April 2017
Made with Javascript

Perhaps my first ever attempt at a full game from scratch. Every sprite in this game (save for the background) was also handmade in Piskel.

This game was built off of a tile system, in which the entire screen was divided into cells. This made it easier both to make levels, as well as making the collision system.

A view with some debug info.

Unfortunately, the grid-based system came with some drawbacks. While collision detection and handling was much easier, since everything was detected in boxes, the spike hitboxes didn’t really line up well with how the game looked.

This is admittedly a little unfair.